NEWS

4 May, 2014
May the 4th be with you!!! Here is another full pack of Suiku Enbu/Outlaws of the Lost Dynasty, a very forgettable game if it wasn't for its awesome BGM. All stages from this game are available at the stages section. They are compatible with Mugen 1.0 and 1.1 only!!



24 February, 2014
Obtaining CLSN information from Daraku Tenshi: http://xgargoyle.mgbr.net/daraku_clsn/daraku_clsn.html

2 years ago, in order to improve my Yuiren character and make it even more accurate, I decided to investigate if there was a way to obtain CLSN accurate data in Daraku Tenshi - The Fallen Angels. The only way to do it was through ArtMoney, and after some heavy reverse engineering, I was able to obtain the CLSN data and make it useful for Mugen developers.

The current implementation involves using my ArtMoney table and a spreadsheet file I made specifically for converting the data from the game to Mugen values. The spreadsheet is compatible with Excel 2007 or later. I don't know if the file will be compatible with other applications, so if there are incompatibilities, just let me know.

The method of extracting the data is not user-friendly and you need to have a good knowledge of ArtMoney's functionality, because there's no real visibility of the hitboxes on-screen. You will work with only numbers and no visual cues on the emulator.

In order to improve the data extraction process, I even tried contacting the guy who did the LUA script with the CPS hitbox viewer, but due to other priorities he has been unable to compile a script.

If anyone has feedback or ideas on how to improve the tutorial, the tools or the data extraction method, please share them with me. I just hope my long research could be useful to anyone. Unfortunately, it's a pity that there are so few characters released from the original game, and all of them so far have been terribly coded with inaccurate data.

Also, if anyone has questions on the overall process, I'll be more than happy to provide a more detailed explanation. I'm mostly positive that the technique I used to find the CLSN data in Daraku Tenshi could be applicable to other games.

For those interested, the research took me about one month of finding the right addresses and understanding their values. Understanding the last address (and most important one) actually took 2 additional weeks. I should thank my wife for "supporting" me during all that time :)

Now, enjoy one of my proudest works in Mugen:
http://xgargoyle.mgbr.net/daraku_clsn/daraku_clsn.html

22 March, 2012
See no evil, hear no evil, speak no evil. Dr. Baldhead's background has been released. You can get it at the stages section

With this release, all "Guilty Gear: The Missing Link" backgrounds have been completed. The circle has been closed in almost 12 years. Now, this is something that few people could say :)

What's next? I have no idea, perhaps redoing/updating my old stuff, maybe release something new/unseen...
When? I have no idea, perhaps tomorrow, maybe in 2 years...

21 March, 2012
2 more Guilty Gear backgrounds added!! Zato and Ky will have a home to fight. Now, it's only a matter of will power and I'll be able to finish the dullest and ugliest stage of the game: Baldhead's

Get them at stages section

18 March, 2012
So... where do we start... apparently Elecbyte's back, there's a new Mugen 1.0, a private beta 1.1, and I had some free time. In addition to this I had lots of sprite rips from my old projects and some of my early stages required a serious code and sprite revision. So, what the hell... I've redone 3 old Guilty Gear stages and completed 7 more from that game. All these stages are using SFFv2 and made only for Mugen 1.0.

The remaining 3 stages will be released shortly, whenever I feel like doing it. Also, I don't know if I will convert them and make them compatible with the old winmugen, or if I will update all my stuff to 1.0 standards. I suppose it will depend on users feedback and if there's demand for them.
Both the updated and new backgrounds can be found at the stages section

31 March, 2009
This is the end of a project that I started back in year 2003 for my own entertainment, and sincerely, I expected someone would also release backgrounds for that great game called Daraku Tenshi: The Fallen Angels.

How wrong I was.

For 6 years, only a few creators attempted to rip and code them, and all of them failed miserably. So, after my self proclaimed retirement, I bring to all of you the only remaining stage for this game. I hope you will enjoy it, as this particular stage comes with some nice "Easter Egg", as long as you read.

By the way, does anyone know the real names of these stages??? (if they have one, other than "Character's stage")



18 March, 2009
Second update in less than a week... man, this must be some kind of world record. This time, I just added the stage for Yuiren's sister, Yuiran.


14 March, 2009
Wow... It's been 5 years since I last updated my site, but yo, I'm still alive fellas. Here are a couple of stages that I made 5 years ago, but never releaesed them. I think it's now time for such release.


2 August, 2004
I'm a lazy guy, so here's my present.

22 December, 2003
Nothing new. I've uploaded a patch for the Harry Ness stage. Get only this patch if you already downloaded the stage before. If you haven't downloaded the stage before, just get the stage as it is the updated version. Thanks to Winane and Matmut for their help and tips. Without them, this patch wouldn't exist.

12 December, 2003
Hmmmm.... seems that I hadn't enough time for what I planned.... I have to give a present to all those 100000 visitors. What about 2 unreleased stages?? (you won't find them anywhere)


19 November, 2003
Well, it's been almost a year since the last update. The site will get a new revamp soon, and I will upload some interesting stuff. Meanwhile, I would like to thank Rolento for allowing me to host his SvC: Character template files.
Creators that would like to develop characters with SvC behaviour are encouraged to follow this template in order to be standard compliant.
SvC: Character Template by Rolento

11 December, 2002
First tutorial about sprite ripping. Become a master sprite ripper
TUTORIAL

22 November, 2002
Another Dragon Ball Z background. This time is Satan Stadium.

21 November, 2002
Could it be that last update was almost 6 months ago...? Nothing new here, just made a boring stage from an even more boring game. Get your Tenkaichi Budôkai stage from Dragon Ball Z today!!

30 June, 2002
I'm alive... sorta. No new stuff yet, but I'm mirroring for some time an excellent game: Ninja Warriors : Genesis made by Richard Lockard

Get it here Ninja Warriors : Genesis (DEMO 3Mb)

19 February, 2002
I petee da foo.... I forgot to upload one of my stages. Thanks to those who emailed me about it.
Btw, the movings to the new server has finished. Also, I have updated all my stages and fixed a few bugs on them, mainly palette ones.

10 February, 2002
Hehe, there would be probably a lot of people who would want to kill me for all thos url changes. Anyways, I have moved to another server. This time it will be my last movement. DeLeTeBR was so nice and he is hosting my site now.
From now on, use this URL:
http://xgargoyle.mgbr.net

Thanks DeLeTeBR!!

5 February, 2002
Just updated and uploaded Ikari94 stage. This version has a better looptime for the bird controller.
In other words, the bird would shake with less frequency.

3 February, 2002
1 year and 8 months with my girlfriend. As a present, I give you a new stage:
Ikari Team from KOF94.

31 January, 2002
As you may see, there are some news. First of all I have moved to another server (again). I hope this new one will be better than Fortuneshity ^_^
That means that you are now able to download all the stuff hosted here (Yeah, Gouki is again too).
New server also allowed me to host Masquer's amazing creations: Amakusa, Aku Amakusa, Charlotte, Hanzou, Shizumaru and funny full game called SD-X.
Masquer gave me permission last Summer to host his creations, but I wasn't able to do it yet (if you are reading this, please forgive me). Masquer has stated that anyone can upload and edit his creations as long as you credit him.

Finally, and aside from MUGEN, I have been working in a school project made in Flash: A Virtual Pet Simulator called FRACKS. That was the reason that kept me away from releasing more creations, please keep an eye to the screenshots, and if you want, give me some feedback (I'll appreciate it)

25 October, 2001
I have been very busy with college and exam stuff. I know it has nothing to do with MUGEN, but here you can try my first Flash animation I have ever done. Please try it and tell me what do you think about :)
Check my FLASH ANIMATION

31 August, 2001
Wooo.... Long time since the last update!!!!
I must give big thanks to The Necromancer for sending me his Code Archive so that it will not be lost forever. Now you can use it on my site. Check the HELP section.
Use these codes to make your characters even better!!

14 July, 2001
Tenebrous has given me permission to host and release his creations and WIPs. You are entitled to do whatever you want with them, as long as you credit the respective authors. You'll be able to download Gideon, Gouki, Jedah, Lilith, Neo Kazuma and Vega. As for WIPs, you'll be able to download Donovan's work files. If any link is broken, please tell it to me. Thanks in advance.

28 June, 2001
Just uploaded a Font Creation Tutorial. Head over the Help Section. If you have any suggestion to improve the tutorial, please tell it to me. I want feedback!

Old News